Helping kids learn the laws of physics while having fun playing with our mixed reality HoloLens application.
Users can construct their own world by using our built-in models, add force to objects and see how objects react.
How we built it
Holo-Phyperiment was developed in C# using Unity3D during HACKPKU 2017 (Peking University Hackathon). We use the “HoloToolKit for Unity” Package to ease the development. We first started off by brainstorming the key features of what a physics experiment application should have. After having a clear idea of what we will be building, we watched tutorials on Unity3d development for the HoloLens on Microsoft’s HoloLens Academy website, seeking for features given by HoloLens that could be use in our application to enhance a rich mixed reality experience. Three main features we used were Gaze, Gesture and Voice Recognition.
Accomplishments that we’re proud of
We managed to create key features of what a physics experiment application should have.
- Users can create and destroy models.
- Users can control and manipulate our 3D built-in models by using voice and gesture commands.
- Users can view the state of an object (for e.g. it’s speed and the force given to it.)
- Users can change the mass and apply force to the object.
- Users can speed up or slow down the physics engine, this allows you to see the action in slow motion.
- Users can manipulate gravity. (Ever wonder what it’s like when you reverse gravity?)